ECHOCHAMBER

VARIOUS
ARTISTS 2017

MEDIA
ARCHIVE

  • 'Hello World' is a sculptural artwork which juggles between a naive optimism and a dark poetic stance. Activated by the presence of the visitor, the work points the drifts of the digital universe.

    It leaves us to wonder about whether the evolution of digital technologies are actually beneficial or destructive to our lives. When the piece activates, it spells out a positive message until the 'O' disappears, leaving behind a more dystopian message.
  • Every communication device has three basic elements - the transmitter; the medium, through which data can be transmitted; and the receiver. The input required to make communication happen is the language or protocol.

    LIGHT-NET is a primitive, small scale model which mirrors an actual internet signal. It transmits information through air using just a blinking LED light using a very simple protocol that could be easily decoded with a pencil and a timer.

    LIGHT-NET is part of a series of artworks called 'Demystifying the Network' that explores different aspects of communication technology and tries to understand how they work.
  • The EUCIDA Curator in Residence for 2017, Matthew Nevin explored the idea of an 'Echo Chamber' as the starting point for this project. The digital arts may sometimes seem like a medium which caters only to a specific tech savvy audience. The aim of 'Echo Chamber' is to create an accessible dialogue between the digital arts and its interpretation of politics, culture and society through technology to a European-wide public.
  • 'Conundrum 8: I am somewhere between we and they' is a sound art piece which questions the political and personal use of pronouns. Playing a key role in the construction of the 'self' and the 'other,' pronouns help toward the creation and division of societies. Sonic-twitter feeds that include the words 'we' and 'they' are presented as a live calibration test for the 'self.'
  • 'Talk to Me', developed in collaboration with artist Raitis Smits, is a plant communication project that encourages people to talk to plants. There are scientific hypotheses which state that communicating with plants can result in enhanced growth. In attempting to verify if this is a fact, various scientific experiments have been carried out.

    This installation is a human-plant communication interface, through which people are asked to send encouraging messages through text and social media to the growing plants. Equipped with web-cam, wifi, and loudspeakers, this interactive installation introduces the idea of global connectivity between humans and other species. An online interface, in combination with a text to speech engine, allows exhibition visitors and online users to 'talk' to the plants remotely, uniting both species into one network.
  • 'Mirror Affect' is an interactive piece that plays with mirrored imagery using a combination of everyday objects and live digital technology. The work is in essence a visual echo chamber acting as a reflector and ultimately a distorter of visual data.

    The viewer's image is filmed and projected onto a reflective screen appearing almost trapped in the woven material. This visual information, fragmented and distorted by the mirrorred material creates a large abyss-like projection. This projection is also reflected and distorted creating an endless loop of visual noise.

    The work introduces the viewer to a disorienting sensory experience, the mirrored projector screen serving as a form of social interface, embedding the activity of the spectators in the action of the installation.